General tips
Now with 162 tips!
General Tip 1: If you are in a narrow corridor, and a bullet is traveling towards you right down the middle, and smooth collisions are on, just push up against the wall on either side until you are up against it. Improvement Tip 1 discusses this further.
General Tip 2: In TankTrouble Online, you can shoot a horizontal or vertical bullet across a thin corridor and get out of the way so you can block it off.
General Tip 3: If you are being chased, here is a nice move: run straight on towards a wall, and fire a normal bullet, a few Gatling Gun bullets (be very careful with your timing here), homing missile, or frag bomb at it just before turning. Note 1: If you try doing this with the R.C. missile, you will fail terribly because you will lose control of your tank. Note 2: If you do this with a frag bomb, make sure they're not following too close so they don't detonate it and you get caught in the explosion. Note 3: You can do this with multiple regular bullets. Go straight towards the wall then right before turning where you want to go, turn AWAY from the place you want to go, then shoot the bullets while turning towards your destination.
Improvement Tip 2 and Anti-Tactic 4 discuss this further. Watch Tank Trouble: Shooting Everything Behind Myself to see this in action!
Improvement Tip 2 and Anti-Tactic 4 discuss this further. Watch Tank Trouble: Shooting Everything Behind Myself to see this in action!
General Tip 4: Trick shots - whether you like it or not: Thin walls are like really small rectangles. Even the paper-thin edges act like a full-length wall! A bullet that hits an inside corner will reverse direction. A bullet that hits an outside corner may end up going anywhere!
General Tip 5: Oh, no! You're gonna die. Now you KNOW you're gonna die! Just shoot everything you've got in every direction. At least you'll get them too. You can also choose to run over a booby trap to make it explode if you think that will help, too.
General Tip 6: Ever get that funny urge to shoot your weapons before the next match when you're the only tank left? That's actually dangerous; don't do it. :P
General Tip 7: Don't shoot caterpillars too much (sets of 3 or more bullets closely following one another). Now, caterpillars can actually be used for good. Usually, they are somewhat worthless, since they don't cover any new angles, yet use up more bullets. However, they act as deadly moving walls which can be useful in small areas.
General Tip 8: Turn it up! This is a good tip for any game. Anything you don't notice with your eyes you might notice if you hear it. This is especially important in single player, because a laser might spawn behind Laika's big head. For example, look in the picture. Not only does the weapon camouflage against Laika's head, but if you are trying to dodge bullets, you may not notice it at all.
General Tip 9: In more open areas, when the enemy is somewhat close to you, aim a little to the side of their tank, then, while turning towards them the entire time (and still turning in that direction until your aim sets on the other side of their tank) fire a bunch of bullets. This move will quickly restrict their movements while the middle bullet moves directly towards them. Obviously, my center bullet isn't heading directly towards the enemy; it's a little off. This will probably happen when you do it and it is okay, since the enemy will probably end up moving a little anyway. ----- Another attack which is similar to this move is what I call the volcano blast (it's actually called a "spray n' pray"). It's a hit-and-run tactic. What you do is you save all your bullets and go up to the enemy then repeatedly press the fire button while turning back and forth until you run out of bullets. Then, run away until your bullets come back. Then, you can do it again if you like.
Anti-Tactic 3 discusses these further.
Anti-Tactic 3 discusses these further.
General Tip 10: When going up to a wall, shoot at a steady pace and your bullets will spread completely evenly, making them harder to dodge.
General Tip 11: Remember General Tip 3, where you shoot at the wall ahead and veer off to the side? It works with normal bullets, Gatling gun bullets, frag bombs, and homing missiles. What about the laser? Absolutely not, however, here is an alternate run-and-shoot-behind-you tactic which you can use with all the above weapons: Head towards a corner and aim a little off-center from the middle of the corner so that it wraps around you. Now you can shoot behind you! Oh, yeah. And this only works for the INSIDE of a corner. It'll only work for the outside of a corner if the outside of one corner is the inside of another corner. :P Watch The Laser Bounce Trick! to see this in action!
General Tip 12: Sometimes, there is a situation like this: A bullet is traveling down a corridor, but at such a small angle, that there is no way you can tell which direction it'll bounce out of the corridor in time for you to position yourself. The two laser guides in this image are a representation of the different paths it can take. Simply position yourself away from the corridor in-between the two possible routes.
Also, if playing on TankTrouble Online, beware of corner bounces, as always!
Also, if playing on TankTrouble Online, beware of corner bounces, as always!
General Tip 13: Camouflage! Try using a light gray tank. It will give you camouflage. Now, a camo tank isn't invisible, but if your enemy is distracted, it will be easier to sneak up on them. Of course, you may have to sacrifice style for camo, but maybe it's worth it. Or maybe camo IS stylish. It's your call.
Beware, though, that your tank color also determines your laser color. A light gray laser is hard to see, and is not for everyone. It can put you at a disadvantage if you can't really find it, but it is possible to use it to your advantage. Since you're the only one who knows where you plan to position your laser, you will be most likely to see your own laser first.
General Tip 14: Try to get your enemy from a bunch of different angles. Shoot a lot of bullets, but try to keep at least one. On the other hand, if an enemy shoots all 5 of their bullets, just run after them! Now, if YOU run outta bullets, run away and don't let 'em catch you! Note: Using all 5 bullets can be a good idea if: 1) You are gonna get a weapon anyway (conversely, if you have a clear path to a weapon, you should shoot all your bullets), 2) You timed it so that you'll get more bullets soon anyway, or 3) You know the bullet will hit them because you've got them trapped.
CAUTION: Although it's important to keep 1 bullet in reserve, you may want to keep 2 in reserve. After shooting 4 bullets at the enemy, your final remaining bullet can be easy to dodge.
General Tip 15: Tank Trouble is not like most shooting games. Your number one defense is not taking cover, but maneuverability. If you hide behind a wall, a bullet can still bounce around and hit you. Even if you hide behind layers of walls, you can get hit by a death ray. Now, white-filled areas can protect you from death rays, but as a general rule, maneuverability is your best defense. Also, try to force your opponent into a less maneuverable place.
Beware, though, that your tank color also determines your laser color. A light gray laser is hard to see, and is not for everyone. It can put you at a disadvantage if you can't really find it, but it is possible to use it to your advantage. Since you're the only one who knows where you plan to position your laser, you will be most likely to see your own laser first.
General Tip 14: Try to get your enemy from a bunch of different angles. Shoot a lot of bullets, but try to keep at least one. On the other hand, if an enemy shoots all 5 of their bullets, just run after them! Now, if YOU run outta bullets, run away and don't let 'em catch you! Note: Using all 5 bullets can be a good idea if: 1) You are gonna get a weapon anyway (conversely, if you have a clear path to a weapon, you should shoot all your bullets), 2) You timed it so that you'll get more bullets soon anyway, or 3) You know the bullet will hit them because you've got them trapped.
CAUTION: Although it's important to keep 1 bullet in reserve, you may want to keep 2 in reserve. After shooting 4 bullets at the enemy, your final remaining bullet can be easy to dodge.
General Tip 15: Tank Trouble is not like most shooting games. Your number one defense is not taking cover, but maneuverability. If you hide behind a wall, a bullet can still bounce around and hit you. Even if you hide behind layers of walls, you can get hit by a death ray. Now, white-filled areas can protect you from death rays, but as a general rule, maneuverability is your best defense. Also, try to force your opponent into a less maneuverable place.
General Tip 16: When you're out of bullets and cornered, another tank may take advantage of this and come up close to you. The only place to go at this point is around the other tank and run the other way. While approaching the other tank, you may also get the opportunity to keep it from turning by driving into it. You might also end up pushing the other tank into a bullet! Anti-Tactic 7 and Anti-Tactic 8 discusses this further.
~ Suggestion by mudpaper
~ Suggestion by mudpaper
General Tip 17: Sometimes, it's hard to predict angles. If the enemy you're trying to hit successfully shoots a bullet into your area, shoot one back at the same angle.
General Tip 18: "Checkmate" your opponent by limiting their moves. Lay traps and flank them with bullets from various angles.
General Tip 19: Use the weaknesses of your opponent(s) against them! Analyze how they play (e.g. aggressively/defensively) and think of tactics to counteract their playing styles.
~ Suggestion by Dalek-Buster ~
Anti-Tactic 2 discusses this further.
General Tip 20: When playing with more than 2 tanks total, try not to be caught in the middle of the action. Try to stay on the outside, to minimize your risk of dying (although beware of death rays). Also, go for the most disadvantaged tank so you can lessen the amount of enemies quicker.
Anti-Tactic 1 discusses this further.
Also, if you're caught in the middle, it's better to relocate to a dead end to defend from. Feint Attacks + 1 Bonus Tip showcases this as well.
General Tip 21: Another tactic for more than 2 tanks total: If you get a chance, quickly move in, spread bullets, and move out again. This could wipe out both of them as it is likely that they will both be in the same area as each other if they are fighting each other.
~ Suggestion by Dalek-Buster ~
Anti-Tactic 1 discusses this further.
General Tip 22: If you can, try to sneak up on an opposing tank when it is not facing you (so that it cannot fire bullets at you). This is tricky to pull off, and only works in certain situations. It works well if your tank and the enemy tank are on a small maze or are both close to a 'roundabout' of sorts (which you can move around). This is because there would then be a shorter distance to travel to get behind the enemy tank.
~ Suggestion by Dalek-Buster ~
Anti-Tactic 5 discusses this further.
General Tip 23: Horizontally- and vertically-shot bullets shot can be used as temporary booby traps for short, narrow passageways.
General Tip 24: General Tip 14 said that it is good to attack the enemy with a bullets from a variety of angles. If you run out of different angles, try shooting at one of the same angles as before, except move your tank over to the side a little.
General Tip 25: Try not to get too far away from your opponent. A weapon might happen to spawn next to them.
General Tip 26: Keep moving. Try not to stop to fire, but try to fire while moving. Only stop when you're safe.
General Tip 27: Weapon spawn point prediction:
a) For mazes with defined spawn points, try and memorize where the spawn points are, even if it's an "other people's maze."
b) For mazes with randomized spawn points, do the same, but keep in mind that the spawn points will be different in the next round.
c) Regular maps always have random spawn points. "Our Homemade" and "Other People's" may have either type.
General Tip 28: In Christmas maps...
General Tip 29: Peek & shoot (not to be confused with Pikachu): Turn a corner, shoot, then really quickly go in reverse and retreat to take cover using that very corner. Anti-tactic 6 discusses this further.
General Tip 30: If you're out of bullets and you're in a dead end with an enemy approaching, try to move past them.
General Tip 31: Put on distracting tankcessories! (if you're not the kind who gets easily distracted)
General Tip 32: In TankTrouble Online, you can perform a Reverse Spread by backing into a wall while firing bullets.
General Tip 33: Try having some red on your tank. Seeing red will help you perform better in the quick action that is Tank Trouble. You will be focusing on your own tank more than other people.
Check out this video by Game Theorists!
General Tip 34: When you are spinning and moving backwards in order to back away from bullets, try to stop moving (but continue spinning) once you're out of the way. This will keep you from wrapping around the bullets and moving back towards them again.
General Tip 35: When you are being chased, you can swing your tank around and fire at your opponent.
General Tip 36: You can perform a bank spread by firing a spread into a wall when you're right next to it, giving the spread a unique effect. Simply make sure you move forwards slowly when doing so (for example, hold the up and down arrows simultaneously).
General Tip 37: When you and an opponent are both at the edge of the same wall, it's really easy to kill someone if you know how, and if they're not super careful. Timing, timing, timing. Be able to predict when they will pop out from behind the wall, whether they're already moving towards it, or whether a path of bullets just cleared, giving the opportunity to peek behind the wall. Watch for these things and you will be able to get easy kills.
General Tip 38: The Corner Swerve. When you and an enemy are approaching the same outside corner or edge of a wall, you can fire as you move forwards and then swerve into a safety spot. This lines up your shot and puts you in a position to fire from a different angle. Also, the combination of you and your bullet's movements can confuse the enemy, as well. Watch Feint Attacks + 1 Bonus Tip for a demonstration!
General Tip 39: Try to time your bullets with other bullets. If you see (a) bullet(s) heading towards your enemy, time your own bullets so they join in at the right moment.
General Tip 18: "Checkmate" your opponent by limiting their moves. Lay traps and flank them with bullets from various angles.
General Tip 19: Use the weaknesses of your opponent(s) against them! Analyze how they play (e.g. aggressively/defensively) and think of tactics to counteract their playing styles.
~ Suggestion by Dalek-Buster ~
Anti-Tactic 2 discusses this further.
General Tip 20: When playing with more than 2 tanks total, try not to be caught in the middle of the action. Try to stay on the outside, to minimize your risk of dying (although beware of death rays). Also, go for the most disadvantaged tank so you can lessen the amount of enemies quicker.
Anti-Tactic 1 discusses this further.
Also, if you're caught in the middle, it's better to relocate to a dead end to defend from. Feint Attacks + 1 Bonus Tip showcases this as well.
General Tip 21: Another tactic for more than 2 tanks total: If you get a chance, quickly move in, spread bullets, and move out again. This could wipe out both of them as it is likely that they will both be in the same area as each other if they are fighting each other.
~ Suggestion by Dalek-Buster ~
Anti-Tactic 1 discusses this further.
General Tip 22: If you can, try to sneak up on an opposing tank when it is not facing you (so that it cannot fire bullets at you). This is tricky to pull off, and only works in certain situations. It works well if your tank and the enemy tank are on a small maze or are both close to a 'roundabout' of sorts (which you can move around). This is because there would then be a shorter distance to travel to get behind the enemy tank.
~ Suggestion by Dalek-Buster ~
Anti-Tactic 5 discusses this further.
General Tip 23: Horizontally- and vertically-shot bullets shot can be used as temporary booby traps for short, narrow passageways.
General Tip 24: General Tip 14 said that it is good to attack the enemy with a bullets from a variety of angles. If you run out of different angles, try shooting at one of the same angles as before, except move your tank over to the side a little.
General Tip 25: Try not to get too far away from your opponent. A weapon might happen to spawn next to them.
General Tip 26: Keep moving. Try not to stop to fire, but try to fire while moving. Only stop when you're safe.
General Tip 27: Weapon spawn point prediction:
a) For mazes with defined spawn points, try and memorize where the spawn points are, even if it's an "other people's maze."
b) For mazes with randomized spawn points, do the same, but keep in mind that the spawn points will be different in the next round.
c) Regular maps always have random spawn points. "Our Homemade" and "Other People's" may have either type.
General Tip 28: In Christmas maps...
- Bright pink presents are shotguns
- Bright red presents are homing missiles
- Dark blue presents are booby traps
- Light blue presents are shields
- Green presents are lasers
- Gold presents are Double Troubles
General Tip 29: Peek & shoot (not to be confused with Pikachu): Turn a corner, shoot, then really quickly go in reverse and retreat to take cover using that very corner. Anti-tactic 6 discusses this further.
General Tip 30: If you're out of bullets and you're in a dead end with an enemy approaching, try to move past them.
General Tip 31: Put on distracting tankcessories! (if you're not the kind who gets easily distracted)
General Tip 32: In TankTrouble Online, you can perform a Reverse Spread by backing into a wall while firing bullets.
General Tip 33: Try having some red on your tank. Seeing red will help you perform better in the quick action that is Tank Trouble. You will be focusing on your own tank more than other people.
Check out this video by Game Theorists!
General Tip 34: When you are spinning and moving backwards in order to back away from bullets, try to stop moving (but continue spinning) once you're out of the way. This will keep you from wrapping around the bullets and moving back towards them again.
General Tip 35: When you are being chased, you can swing your tank around and fire at your opponent.
General Tip 36: You can perform a bank spread by firing a spread into a wall when you're right next to it, giving the spread a unique effect. Simply make sure you move forwards slowly when doing so (for example, hold the up and down arrows simultaneously).
General Tip 37: When you and an opponent are both at the edge of the same wall, it's really easy to kill someone if you know how, and if they're not super careful. Timing, timing, timing. Be able to predict when they will pop out from behind the wall, whether they're already moving towards it, or whether a path of bullets just cleared, giving the opportunity to peek behind the wall. Watch for these things and you will be able to get easy kills.
General Tip 38: The Corner Swerve. When you and an enemy are approaching the same outside corner or edge of a wall, you can fire as you move forwards and then swerve into a safety spot. This lines up your shot and puts you in a position to fire from a different angle. Also, the combination of you and your bullet's movements can confuse the enemy, as well. Watch Feint Attacks + 1 Bonus Tip for a demonstration!
General Tip 39: Try to time your bullets with other bullets. If you see (a) bullet(s) heading towards your enemy, time your own bullets so they join in at the right moment.
General Tip 40: Safety first! If you have an angle of attack available to you, but it is blocked out by an opponent's line of sight, try backtracking your angle and giving it a few extra bounces.
General Tip 41: You can save time equipping a power-up by just touching the edge before turning around and returning to battle, as opposed to driving all the way into the middle of the power-up. If your power-up is in a dead end, you will need all the time you can get!
~ Suggestion by george8888 ~
~ Suggestion by george8888 ~
General Tip 42: If you are trapped in a small space near an intersection with an enemy nearby, you can use the Bullet Escort to escape.
Shoot a small 3-bullet caterpillar at a slight angle so they back off and you can get to safety.
You may also choose to use only 2 bullets, but they might choose to dodge this.
Watch The Bullet Escort to see this in action!
Shoot a small 3-bullet caterpillar at a slight angle so they back off and you can get to safety.
You may also choose to use only 2 bullets, but they might choose to dodge this.
Watch The Bullet Escort to see this in action!
General Tip 43: The situation is the same as the previous tip, but the enemy is not in a corridor. Use the Bullet Escort v2 to aid you! Try using a spaced-out caterpillar of approximately 3 bullets to get your enemy used to the pattern, then throw in a wild card bullet as a distraction to get away. The wild card bullet may even take them out! Watch The Bullet Escort to see this in action!
General Tip 44: Maze navigation: To navigate mazes more quickly, turn away from the turn first, before turning in towards it. This way, you will be able to get closer to the inside of the turn. Trust me on this one. Try it out yourself!
General Tip 45: Quicker U-turns: Instead of going in one direction, stopping, rotating, then going the other way, try this faster method: As you're turning, continue to go forwards. When you're about to hit the wall, start going in reverse, while continuing to rotate your tank. Then, you can leave. Watch The Secret to U-Turns to see this in action!
General Tip 46: When crossing a gap, you can quickly turn into the gap, fire, then swing around and back up to get to the other side. It's probably easier to understand if you watch The Lateral Shot.
General Tip 47: When aiming at a distance, it may be easier to be more accurate by dividing your shot into a bank shot or double bank shot.
General Tip 48: This is what I call the Chicken Charge. It's named after the game "Chicken", which you can just Google, so I don't get off-topic. ;) What you do, is you charge directly at a tank, shoot, and turn to the side to dodge their counter-attack. It's the same as in General Tip 3, except you're aiming directly at the tank, instead of at the wall in front of you. I recommend doing this only if there's a nearby wall for you to take cover behind. It's an effective opening move against less experienced players, but can also be effective against the more experienced ones, too.
General Tip 49: Spawned in a corridor with an enemy near the entrance? Shoot two short caterpillars at different angles. These might just get the enemy to back off long enough for you to escape, and they shouldn't be too hard to dodge if they come back at you.
General Tip 50: If you're out of bullets, it is still possible to maintain an offensive position. Whether you want to do this to keep your enemy trapped or because you don't have much room to run, it is still possible to use an offensive ready stance to fool an enemy who hasn't been counting your bullets. Simply stay still somewhat close to them, while facing them, as if you're ready to counter whatever they do next. But be sure to leave yourself enough room to react, turn around, and run.
General Tip 51: When starting a round, check to see if there are loops nearby. It's very easy to mistake a loop for a dead end if you're not looking for it.
General Tip 52: Unless a tank is using "unfair" mouse control, it takes tanks time to turn. If you are close enough to a tank that is not facing you (about 1.75 tiles if they're facing completely away from you), close the distance and go for a point-blank shot, or at least to gain an offensive position. If a tank is dodging bullets, you may have a bit more time.
General Tip 44: Maze navigation: To navigate mazes more quickly, turn away from the turn first, before turning in towards it. This way, you will be able to get closer to the inside of the turn. Trust me on this one. Try it out yourself!
General Tip 45: Quicker U-turns: Instead of going in one direction, stopping, rotating, then going the other way, try this faster method: As you're turning, continue to go forwards. When you're about to hit the wall, start going in reverse, while continuing to rotate your tank. Then, you can leave. Watch The Secret to U-Turns to see this in action!
General Tip 46: When crossing a gap, you can quickly turn into the gap, fire, then swing around and back up to get to the other side. It's probably easier to understand if you watch The Lateral Shot.
General Tip 47: When aiming at a distance, it may be easier to be more accurate by dividing your shot into a bank shot or double bank shot.
General Tip 48: This is what I call the Chicken Charge. It's named after the game "Chicken", which you can just Google, so I don't get off-topic. ;) What you do, is you charge directly at a tank, shoot, and turn to the side to dodge their counter-attack. It's the same as in General Tip 3, except you're aiming directly at the tank, instead of at the wall in front of you. I recommend doing this only if there's a nearby wall for you to take cover behind. It's an effective opening move against less experienced players, but can also be effective against the more experienced ones, too.
General Tip 49: Spawned in a corridor with an enemy near the entrance? Shoot two short caterpillars at different angles. These might just get the enemy to back off long enough for you to escape, and they shouldn't be too hard to dodge if they come back at you.
General Tip 50: If you're out of bullets, it is still possible to maintain an offensive position. Whether you want to do this to keep your enemy trapped or because you don't have much room to run, it is still possible to use an offensive ready stance to fool an enemy who hasn't been counting your bullets. Simply stay still somewhat close to them, while facing them, as if you're ready to counter whatever they do next. But be sure to leave yourself enough room to react, turn around, and run.
General Tip 51: When starting a round, check to see if there are loops nearby. It's very easy to mistake a loop for a dead end if you're not looking for it.
General Tip 52: Unless a tank is using "unfair" mouse control, it takes tanks time to turn. If you are close enough to a tank that is not facing you (about 1.75 tiles if they're facing completely away from you), close the distance and go for a point-blank shot, or at least to gain an offensive position. If a tank is dodging bullets, you may have a bit more time.
General Tip 53: The corridor snipe! Sometimes, when shooting through a corridor (as imaged), it's hard to tell exactly where your laser will land.
However, you can get a feel for the "zone of probability" where your laser will be. Simply apply the angle to the other side of the corridor to see where your laser might land. Keep in mind 2 things: 1. Having a space on either side of the exit means your laser can fly in one of two directions. That's not at all ideal, but you might want to take the 50/50 chance. 2. The closer your angle is to being perpendicular to the direction of the corridor, the more accurate your shot will be. |
General Tip 54: Pushing up against the wall the same way you do while performing an Asian Princess (General Tip 10) can change your angle very slowly, making it easier for you to be accurate. This is especially useful with lasers.
~ Suggestion by Trabantt ~
General Tip 55: In TankTrouble Online, you can actually aim at any angle, instead of specific angles like in the offline mode. It is good to have this full range, but aiming with the keyboard can make it difficult to get specific angles sometimes. The fact is, you may have to change your angle ever so slightly by tapping the button quicker than humanly possible.
The solution is to give yourself more time to turn. Turn more than you have to, then turn back the other way to get the desired angle!
PS: Whether the first direction you turn is towards or away from your target angle doesn't matter at all!
General Tip 56: Prioritize. Are gold coins or Dimitrium worth losing a game? Chances are, you still care somewhat about winning. Only go for gold coins or Dimitrium as long as you won't be sacrificing a good tactical position (e.g. going into a dead end, or losing too much ground).
General Tip 57: You can hide behind the red X box in the corner while other players are fighting each other. Also, in October, you can hide behind cobwebs and bones.
General Tip 58: If you're about to get killed in Deathmatch, don't kill yourself to keep them from scoring, because you will lose a kill. Then, you will be behind a kill compared to all other players, instead of just that person. On the other hand, if your score is already 0, you should kill yourself to prevent someone else from scoring. You will also respawn sooner.
General Tip 59: Be wary that if you're lagging, your hitbox will be delayed. That means that if you're moving forwards, your tank will actually be behind where it appears to be. If you're moving backwards, it will be in front of you. If you're still, your hitbox will be aligned with your tank. This can be seen in How to play with lag + Channel update.
General Tip 60: Because the speed of a bullet is constant, it can be easier to presume that your hitbox is accurate if you instead take the hitbox of the bullet into account. In this case, the hitbox of the bullet is IN FRONT of where it's traveling. This can be seen in How to play with lag + Channel update.
General Tip 61: In ranked online battles, the weapons spawn in a specific middle area that will either be 1x1, 1x2, 2x1, or 2x2 in area, depending on its dimensions. If you can safely make it to this area and maintain it, it is well worth the risk. However, note that the middle area may be out of bounds in some maps. In this case, the weapons will not spawn.
General Tip 62: If your enemy is just around the corner, the smallest mistake will be enough to kill either one of you. Your enemy will oftentimes turn a corner or pass a corridor as soon as they realize it's safe to do so, in order to use their time efficiently. Use this against them! If you notice a clear opportunity for your opponent to safely move, shooting one bullet in the direction they're going will finish them often enough.
General Tip 63: The Retreating Shot. Use this as a pattern breaker for a Bullet Escort caterpillar. Since you are aiming to block someone off who is on the verge of going on the offensive, they will wait out your caterpillar and come to you as soon as it's over.
In the case of this kind of enemy, instead of going forwards past them, drive backwards to retreat. But shoot a delayed bullet that comes a bit later than the rest of the pattern you fired as you retreat. It is an effective bait. Also, the Retreating Shot can also be similarly be used with the Peek & Shoot.
General Tip 64: The Bounce Feint. When facing away from players, you can bait them into approaching you. Simply nest yourself against a wall with a ricochet lined up, and back up and fire when they approach. Watch Feint Attacks + 1 Bonus Tip for a demonstration! PS: This is usually most practical with a laser.
General Tip 65: The Cross Punch. When engaging an enemy one-on-one in an open space, instead of moving directly towards them, once you get close enough, you can pull off a different move instead. Start by making a 90° lateral turn away, then pulling a u-turn such that you come at them from the side, sort of like throwing a cross punch. Watch Feint Attacks + 1 Bonus Tip for a demonstration!
~ Suggestion by Trabantt ~
General Tip 55: In TankTrouble Online, you can actually aim at any angle, instead of specific angles like in the offline mode. It is good to have this full range, but aiming with the keyboard can make it difficult to get specific angles sometimes. The fact is, you may have to change your angle ever so slightly by tapping the button quicker than humanly possible.
The solution is to give yourself more time to turn. Turn more than you have to, then turn back the other way to get the desired angle!
PS: Whether the first direction you turn is towards or away from your target angle doesn't matter at all!
General Tip 56: Prioritize. Are gold coins or Dimitrium worth losing a game? Chances are, you still care somewhat about winning. Only go for gold coins or Dimitrium as long as you won't be sacrificing a good tactical position (e.g. going into a dead end, or losing too much ground).
General Tip 57: You can hide behind the red X box in the corner while other players are fighting each other. Also, in October, you can hide behind cobwebs and bones.
General Tip 58: If you're about to get killed in Deathmatch, don't kill yourself to keep them from scoring, because you will lose a kill. Then, you will be behind a kill compared to all other players, instead of just that person. On the other hand, if your score is already 0, you should kill yourself to prevent someone else from scoring. You will also respawn sooner.
General Tip 59: Be wary that if you're lagging, your hitbox will be delayed. That means that if you're moving forwards, your tank will actually be behind where it appears to be. If you're moving backwards, it will be in front of you. If you're still, your hitbox will be aligned with your tank. This can be seen in How to play with lag + Channel update.
General Tip 60: Because the speed of a bullet is constant, it can be easier to presume that your hitbox is accurate if you instead take the hitbox of the bullet into account. In this case, the hitbox of the bullet is IN FRONT of where it's traveling. This can be seen in How to play with lag + Channel update.
General Tip 61: In ranked online battles, the weapons spawn in a specific middle area that will either be 1x1, 1x2, 2x1, or 2x2 in area, depending on its dimensions. If you can safely make it to this area and maintain it, it is well worth the risk. However, note that the middle area may be out of bounds in some maps. In this case, the weapons will not spawn.
General Tip 62: If your enemy is just around the corner, the smallest mistake will be enough to kill either one of you. Your enemy will oftentimes turn a corner or pass a corridor as soon as they realize it's safe to do so, in order to use their time efficiently. Use this against them! If you notice a clear opportunity for your opponent to safely move, shooting one bullet in the direction they're going will finish them often enough.
General Tip 63: The Retreating Shot. Use this as a pattern breaker for a Bullet Escort caterpillar. Since you are aiming to block someone off who is on the verge of going on the offensive, they will wait out your caterpillar and come to you as soon as it's over.
In the case of this kind of enemy, instead of going forwards past them, drive backwards to retreat. But shoot a delayed bullet that comes a bit later than the rest of the pattern you fired as you retreat. It is an effective bait. Also, the Retreating Shot can also be similarly be used with the Peek & Shoot.
General Tip 64: The Bounce Feint. When facing away from players, you can bait them into approaching you. Simply nest yourself against a wall with a ricochet lined up, and back up and fire when they approach. Watch Feint Attacks + 1 Bonus Tip for a demonstration! PS: This is usually most practical with a laser.
General Tip 65: The Cross Punch. When engaging an enemy one-on-one in an open space, instead of moving directly towards them, once you get close enough, you can pull off a different move instead. Start by making a 90° lateral turn away, then pulling a u-turn such that you come at them from the side, sort of like throwing a cross punch. Watch Feint Attacks + 1 Bonus Tip for a demonstration!
General Tip 66: Here's a good opening move: If you want to block off a player, and still go in that general pre-bounce direction from the start of a match, you can just ricochet a bullet right in front of you. Careful, though! Bullets always travel faster than your tank, so you'll have to slow down and let the bullet bounce past you before proceeding.